October 30, 2018

AR resources

Vuforia in Unity AR.js To try it on your phone, it is only 2 easy steps, check it out! Open this hiro marker image in your desktop browser. Open this augmented reality webapps in your phone browser, and point it at your ...


Tutorials PDF walkthrough of Agisoft PhotoScan Process Tutorial on how to manipulate a 3D scan in MeshMixer and Unity: Panoramic Image Stitching and Editing in Photoshop tutorial Software Photogrammetry Software *Agisoft Photoscan* - 30 day free trial license, or educational license $59 3D Zephyr Free - Better, free version available, but Windows only 3D Object Modeling / Manipulation ...


August 27, 2018


Collab: Occupy Earth Parsons School of Design - PSAM 5550C, Fall 2018 Melanie Crean creanm@newschool.edu Tyler Henry tylerhenry@newschool.edu Tuesdays, 12:10 pm - 2:50 pm; 6 East 16th Street 903 Dates: 8/28/2018 - 12/4/2018 Course description In the Occupy Earth collaborative studio, we will create works of “mixed reality,” constructing new forms of virtual and physical hybrids to explore polarized discussion of ...


On Sunday February 25, from 3:30 - 5:00 pm at Kellen Auditorium, 66 5th Ave room N101, students from Parsons MFA Design and Technology program, along with students from Aalto University School of Art, Design and Architecture in Helsinki, will present mixed reality works resulting from the fall 2017 studio concerning the illusion of control and environmental disruption. In the fall 2017 studio entitled Occupy Earth, ...


November 28, 2017

Final Project Deliverables

Three final deliverables are due on December 12th in class, required to receive your final grade: design document (details below) edited video documentation of final project slideshow presentation from final critique Design Document: Your final design document should be approximately 2 pages of text or 1000 words, plus about 2 images, as needed to synthesize the elements below concerning the concept, ...


November 09, 2017


There are countless ways to add interactivity to your project in order to create a responsive environment - from analog methods (e.g. mirrors, lights and shadows, movable parts, etc.) to digital methods (e.g. touch sensors, microphones, cameras, etc.).   As a maker, the key is to keep things as simple as possible, and avoid adding unnecessary complexity to your project.  Often the simplest solution is also the most ...